![]() (Some games will let you switch between first- and third-person perspective others will not.) For example, Linda Hutcheon writes that the first-person role “provides a more immediate relationship with the character and a greater immersion in the animated world of the game.” 1 This might be overstating it. ![]() However, during gameplay, the camera will lock above and behind her, giving the player a spectatorial, but immersive, experience.) The conventional argument is that third-person games allow for a more detached, omniscient gameplay experience, whereas first-person games provide greater immersion. (In reality, the camera is mobile, not fixed, so it can be repositioned at almost any angle around Jesse. Control utilizes third-person perspective, or over-the-shoulder perspective, so the camera is positioned just above and behind the game’s protagonist Jesse Faden. It’s also a game that has me thinking about perspective, or point of view. As a result, I thought the game rewarded experimentation and adaptability-I could never brute force my way to winning a battle if a previous strategy didn’t work, I’d have to rethink my options and adapt. There were so many moments throughout where I would feel confident in my run, only to die a second later. It also has surprisingly challenging mechanics, including a very sensitive life gauge. ![]() It’s a stylish game, with an intriguing mythology if you’ve ever dreamt of telekinesis, then this is the game for you. Like Remedy’s earlier games, Control is an action-adventure game, but it combines elements of shooter, noir, fantasy, and survival horror games. Remedy is best known for their work on a number of action-adventure shooter games, including the Max Payne series (2001, 2003), Alan Wake (2010), and Quantum Break (2016). ![]() Let me know what you thought of last week’s newsletter-feedback will help me to gauge future topics!Ī game that I’ve been playing, and enjoying, a lot is Control (2019), which was developed by Remedy Entertainment in Finland. I’ll have more to say on “melodrama” in a future newsletter, especially in relation to video games and the question of morality. “The meaning of a word is its use in the language.”-Ludwig WittgensteinĪ shorter newsletter this week and a return to the topic of video games. This post originally appeared on my newsletter, “Open + Worlds.” Subscribe here. ![]()
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